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#gamification

2 curated events
papersTODAY 04:00 UTC

Spook the Machine: Gamified Study Explores Human Imagination of Machine Fear

Researchers built a gamified platform called Spook the Machine in which participants craft and interact with AI characters that display fear. The study examines whether people respond differently depending on how a machine expresses fear, and what those reactions suggest for designing affective human-AI interaction. It is an arXiv preprint focused on emotion-oriented AI design.

papersSEP 10 04:00 UTC

arXiv Paper Proposes Gamified 20Q Recommender for Cybersecurity Education

A revised arXiv paper cross-listed in AI and machine learning presents a gamified recommender that uses a 20-questions style interaction to support cybersecurity education. The authors argue that traditional security training often leaves learners disengaged and position the game-based tool as a more explanatory alternative as threats grow more sophisticated. The v2 entry appears in both the cs.AI and cs.LG listings.